AI Insights · Timothy · January 2022
Top 5 Science Games Performance in Ecuador, Q4 2021
Explore the performance trends of the top 5 science games on a unified platform in Ecuador during the fourth quarter of 2021. Data provided by Sensor Tower.
During the fourth quarter of 2021, the top five science games in Ecuador experienced varied performance trends in terms of downloads, active users, and revenue. Here, we break down the key metrics for each game as provided by Sensor Tower.
Merge Animals 3D - Mutant race from SayGames LTD saw a notable initial surge in weekly downloads, peaking at 30.9K in the week of November 8. This was followed by a gradual decline, ending the quarter with nearly 20K downloads in the last week of December. The game's weekly active users mirrored this trend, starting at 2.7K and rising sharply to 38.2K by November 22, before settling around 29.7K at the end of December.
DNA Evolution 3D, also by SayGames LTD, had a consistent decline in weekly downloads from 6.7K at the beginning of the quarter to 1.3K by the end. Active users followed a similar pattern, starting with 10.9K and gradually decreasing to approximately 3.1K by the end of December.
Jetpack Joyride from Halfbrick Studios maintained a relatively stable performance. Weekly downloads hovered around the 700-800 mark, while active users stayed consistent, fluctuating between 4.4K and 5.2K throughout the quarter. Revenue saw minor fluctuations, peaking at $78 in early December.
Plague Inc. by Ndemic Creations experienced a steady weekly revenue increase, culminating at $93 in the week of December 20. Downloads remained relatively stable, with a slight dip from 673 at the start to 436 by the end of the quarter. Active users showed a similar trend, starting at 1.2K and ending the quarter at 926.
Cell to Singularity: Evolution from Computer Lunch showed a modest performance. Weekly downloads fluctuated, peaking at 584 in mid-October and ending at 262 in late December. Active users saw a slight decline from 2.9K at the start of the quarter to 2.4K by the end. Revenue was minimal, with the highest at $31 in mid-December.
For more detailed insights and data, visit Sensor Tower.